Maker Series - Chapter 2
Our second batch of makers take us inside their most recent work. Inspiring projects that challenge our perceptions, nurture ideas and expresses the creativity and personalities of their makers.
Jemima Penny, Costume Designer, UK
Jemima regularly styles editorial shoots for Luxure Magazine, collaborating with photographer George McLeod on art direction and creative concept for some of Fashion's most iconic designers. Recent shoots include Dolce & Gabbana, Miu Miu, Prada and Dior. Other Upcoming projects for 2017 include editorial shoots for Fendi, Chanel, YSL and Dior Couture.
Jemima is also collaborating with director Netia Jones on projects such as Alice in Wonderland & Where the Wild things are for the LA Philharmonic Association, and Curlew River for the Barbican. Her work as a costume supervisor includes productions of Richard III starring Ralph Fiennes and Vanessa Redgrave for the Almeida, and Edward II at the National Theatre. Jemima was a long-standing Associate Costume Supervisor for 'Mamma Mia!' the musical, where she has overseen new productions in Seoul, Cape Town, Shanghai and across Europe
A costume designer and stylist for stage and screen, Jemima has designed for some of the most famous artists in the world, including Sir Paul McCartney, Natalie Portman, Mackenzie Crook, Lily Allen, Juliette Lewis and many more.
Ben Fordesman, Director of Photography, UK
'Work' is Ben Fordesman’s latest short film work, which has already been nominated for a BAFTA award, and has taken part in prestigious festivals, such as the British Independent Film Festival, the Edinburgh International Film Festival and many more.
Fordesman has also worked in music videos for artists such as Jessie Ware, The Horrors, Metronomy and, lately, Bipolar Sunshine.
As cinematographer, he has left his mark on a string of critically acclaimed feature films, as well as commercials and music videos. His latest work includes working for Netflix’s 'The End of The Fucking World'.
Joe Brooks, Illustrator, UK
20th century (Austrian-born) Italian architect and designer Ettore Sottsass is primarily remembered for his work with the international artist collective Memphis Group and his 1969 red Valentine typewriter. The latter embodied the zeitgeist of post-’68 counterculture in the age of mass production: It was a fashion statement, a pop object, the ultimate ‘work from home’ tool. It was radical, colourful, rebellious.
You’re 23, your heart’s been broken and there’s a long, hard slog of study stretching out in front of you. What do you do? For Elspeth Beard, a round-the-world trip on the back of her 1974 BMW R60/6 flat-twin motorbike proved the ultimate remedy for a wounded heart and weary head.
Joe Brooks is a London based Animator and Director with over four years of experience across the music, advertising, broadcast industry. He is now pursuing a strong passion for visual storytelling, creating short films in collaboration with other directors, illustrators and videographers.
Hiking in 2077
Jody Sargent, Digital Artist, UK
"It would be great to have more women in games in general and I think it is starting to happen. It is really interesting to see what men and women both bring to the table in terms of ideas and just creating a different vibe in the office and I think that having more women in games will just continue to expand and diversify the industry even more."
"I've been working in the games industry for about almost 10 years and have loved games since I can remember. My first console was a Sega Mega Drive and by the time I was about 10 I got my Playstation and I just knew I wanted to make games!"
"I studied art, media and IT always hoping to find my way into the industry and then when I had the opportunity on a video game design course at Southampton Solent University I jumped on it!"
Jody began her career with a first class BA(Hons) in video game design, a move to London, and first job role of junior environment artist at Headstrong Games, where she worked on titles including House of the Dead: Overkill, Lord of the Rings: Aragorn's Quest and Dancing with the Stars: We dance.
"...having more women in games will just continue to expand and diversify the industry even more."
A stint at Double Six Games, working on All Zombies must Die, and then a return to Headstrong to work on the wacky Rabbids Rumble. She then moved to Splash Damage as an environment artist on the free-to-play PC shooter Dirty bomb before landing her role at Rocksteady Studios.
At Rocksteady Jody became a senior environment artist with a large role in Batman Arkham Knight, Arkham Knight downloadable content and finally on creating the thrilling batcave for Arkham VR.